Tag Archives: Maxis

How to improve deeply flawed one-year-old SimCity 5

I was exposed to the SimCity franchise at the beginning, when SimCity boasted a 2D top-down view with zoning represented by green, blue, and yellow squares with a letter centered in the middle of the shape. I watched the simulation game evolve into a 3D landscape with farms and waste added in SimCity 3000, and regional play added in SimCity 4. Every release of SimCity was marked by critical acclaim from professionals and gamers alike. This history leaves SimCity with a special place in my heart. It is one of the few games that has stood the test of time through iterations of DOS, Windows 3.1, and Windows XP, not to mention a few consoles along the way.

The fifth iteration of the SimCity franchise, which is plainly titled “SimCity,” has failed to live up to the franchise’s history of critical acclaim, even after a year of bug fixes. While the game is certainly playable, no longer are the days of long-term engagements or even true cities. The Great Works feature in SimCity 5 is still exceptionally buggy and the agent system boated by Maxis has been an utter failure in terms of performance as well as artificial intelligence. Continue reading How to improve deeply flawed one-year-old SimCity 5